#pragma once

#ifndef VERTEXPOSTEX_H
#define VERTEXPOSTEX_H

#include <d3d9.h>
#include <d3dx9.h>

struct VertexPosTex
{
	D3DXVECTOR3 pos;
	D3DXVECTOR2 texCoord;

	VertexPosTex(D3DXVECTOR3 pos, D3DXVECTOR2 texCoord)
		: pos(pos), texCoord(texCoord)
	{
	}
};

#endif